Greetings everyone! Daniel here, I’ve been working on Linkwarden part-time over the past few months.
Linkwarden is a self-hosted, open-source collaborative bookmark manager to collect, organize and archive webpages.
Key features:
- 📸 Preserve webpages as Screenshot, PDF, etc. So you can access them even if they are taken down.
- 👥 Collaborative, so you can share your collections with your friends and colleagues. You can also make them public and share them with the world.
- 📱 Designed for every screen size, from widescreen monitors down to smartphones.
- ⚡️ Open source and fully self-hostable!
- ✨ And so many more features! (Literally, just didn’t want to make this post too long. Check out the Github repo and Website for more info…)
If you like what we’re doing, you can support the project by either starring ⭐️ the repo to make it more visible to others or by subscribing to the Cloud plan (which helps the project, a lot).
Things like mobile app (PWA) are already on the project roadmap and I’m so excited to share them with you in the future.
Feedback is always welcome, so feel free to share your thoughts!
Website: https://linkwarden.app
Content changes or disappear.
For fun, I booted up a old 2005 laptop with windows xp on it. The bookmarks were all dead. And most weren’t archived in any way.
There’s were many browser games I used to play that is completely lost in time.
How would browser games survive with that solution tho? They most likely require some server…
Most browser games are quite simple and aren’t running on a remote server.
Oh you mean the ones here: https://flashpointarchive.org/ and http://www.flashgamearchive.com/
Lmao funny that this comes up… i just downloaded the full 1.5TB data set a couple days ago… took nearly 10 hours to unpack. I’m going to be that any flash game you can remember has been backed up and is playable.
Yeah, flashpoint is great.
Games from that time were actually running mostly in your browser. Meaning that the host, for example Miniclip served you the JavaScript and other files of the game which were then executed locally. So technically you could archive those games as long as you can load them up at least once initially.
Potentially yes, but for instance I’ve been looking for a way to have the following players offline and it seems harder than expected:
Any tips?
If you logged and saved all the files the first one requested you could potentially make it work. You could manually change of the file paths in the html if you only doing a few of them. There’s only like 10 or so paths that would need to be modified. The PHP ones are likely harder to make work as php is a server side language and you don’t likely have easy access to PHP server and everything that goes with it.
Anyway thanks for the link to to mynoise.net. It looks like a well designed, carefully crafted website.
Yes yes, but what about magic / automated solutions? Wasn’t that the great advantage of Linkwarden?
It’s an open source solution designed to scale to what the web was originally designed for and excels at. Documents. Specifically hyperlinked documents or webpages. You can’t reasonably expect an archival service to archive something that is by definition not static like an interactive web app.